How to Enter Soul Cairn Again

Worldspace:
Soul Cairn
(lore folio)

Added by Dawnguard
# of Zones 2
Respawn Time 10 days
Level Min: xiii
Occupants
Bonemen, Durnehviir, Keepers, Mistmen, Reaper, Wrathmen
Important Treasure
Elder Gyre (Blood),
Saint Jiub's Opus,
Locket of Saint Jiub
Console Location Code(s)
DLC01SoulCairnOrigin

The Soul Cairn is a plane of Oblivion haunted by lost Souls, added past the Dawnguard add-on.

Your first visit to the Soul Cenotaph will be with Serana, during the Dawnguard main questline. When Serana adds her blood to the other ingredients in the portal vessel found in Valerica'due south study, the stone circles on the lower level divide open, rising up and spinning around to grade a curved staircase leading downward from the balustrade to the portal. If you are non a vampire or vampire lord, you will need to have part of your soul trapped by Serana.

The Soul Cairn is primarily inhabited past souls—wandering non-hostile spirits that were sent here because they were soul trapped before beingness killed. Interacting with these spirits, they will ordinarily comment on how lost or confused they are, or how desolate or horrible the Soul Cenotaph is.

For more information on the Soul Cairn, come across the lore article.

Residents [edit]

Residents
Jiub
Morven Stroud
Souls
Valerica

† She volition relocate to her written report once she is brash of Lord Harkon's death.

[edit]

  • Chasing Echoes: Explore Castle Volkihar.
  • Beyond Expiry: Search for Valerica in the Soul Cenotaph.
  • Impatience of a Saint: Collect the x missing pages of Saint Jiub'southward Opus.
  • Soul Cairn Horse Quest: Find Arvak'southward skull.

Areas of Interest [edit]

  • Boneyard — An enclosed graveyard located in the Soul Cenotaph.
  • Reaper'southward Lair — An enclosed ruin located in the Soul Cairn.

Characteristics of the Soul Cairn [edit]

The portal that transported you to the Soul Cairn

The Soul Cairn is roughly shaped similar a figure viii when viewed from the entrance stairs. It is oriented with the stairs towards the southwest and the Boneyard entrance to the northeast. There are 2 massive walls in the Soul Cairn. One divides the figure eight closer to the side with the entrance stairs, with one gap roughly in the center. The 2nd wall surrounds the Boneyard, separating it from the Soul Cairn.

Once you get in, you lot can meet the stairs from the portal ascending to a hole in the sky surrounded by darkness. The sky within the Soul Cairn ranges in color from blue to black and majestic. There are many black structures throughout this plane of Oblivion, including many seen across the purlieus of the area, which is conspicuously defined equally a shimmering blue magical barrier (encounter bugs).

The landscape is completely alien. Scattered throughout the Soul Cairn are blackness skeletal copse and bushes (with soul husks existence the merely establish in the airplane that can be harvested), upright black stones similar to very large gravestones, and the bones and skulls of dragons. If you look straight upward at the sky, you volition see what appears to be a behemothic blackness hole.

At that place are many structures scattered throughout the Soul Cairn. Some of these are buildings containing a chest, typically guarded by hostile creatures. The entrances to some of these structures are blocked by confined. Pairs of standing stones with glowing bluish-green balls nearly the top are located near these buildings. Hitting the orbs with ranged spells or bow shots will lower the bars, granting access to the interior.

You will also find well-like structures dotting the landscape. Most of these emit a purplish-white glow from the top, similar to the focus points in and around the College of Winterhold. Continuing in these causes your health to regenerate. There are smaller wells that do non glow; jumping into these will teleport you to a nearby, previously inaccessible area.

Yet another blazon of construction you'll come beyond is the lightning attractor, which is activated by placing a 1000 or greater soul gem into a holder, which volition then cause lightning to strike the rod, turning the soul gem into an empty black soul gem. Using these lightning rods volition summon several hostile creatures.

Flora and Fauna [edit]

The flora hither is dissimilar annihilation yous've encountered in Tamriel. Soul husks are the strange clusters of sand-colored and sand-textured cones sticking up from the footing. They tin can be used to counter the furnishings of Platonic Master Crystals, the giant floating health-draining gems that may be plant at the meridian of the diverse structures within the Soul Cairn. Soul husks are besides the merely currency used when trading with the spectral merchant, Morven Stroud, for various enchanted items and spell tomes.

Soul fissures are some other common feature of the Soul Cairn; they are cracks in the ground with air ascent visibly out of them, which causes them to emit a hissing noise. When you actuate a soul fissure, information technology will fill up the largest soul precious stone in your inventory, filling black soul gems start.

While traversing the Soul Cairn, you lot will exist attacked by bonemen, wrathmen, and mistmen. There are besides a few unique creatures to be plant here: the cursed dragon Durnehviir, three keepers who maintain a bulwark around the Boneyard, and the Reaper.

Bonemen
Bonemen look like blue-black skeletons. Once defeated, they plummet like normal skeletons, simply then their remains go soul embers, which are translucent black puddles similar in shape to a defeated ice wraith'southward remains. They typically comport ancient Nord weapons, which can exist looted along with soul gems, various alchemical ingredients, gems, jewelry, and soul husks. They are the most mutual of the creatures found within the Soul Cairn.
Wrathmen
Wrathmen appear similar to ghostly draugr, and typically carry random two-handed melee weapons. Their remains also turn to soul embers afterwards dying. Their weapons, only not their armor, can be looted forth with like minor loot to bonemen.
Mistmen
Mistmen appear similar to the corrupted shades plant in Kilkreath Ruins, and seem to favor magic as their main form of attack, although they volition pick up dropped weapons. Their remains likewise turn to soul embers after dying, and they carry like minor loot to bonemen.
Keepers
The keepers are alpine, armored foes with blackness, smoky heads, armed with dragonbone weapons and carrying blackness soul gems. Their weapons, but not their armor, can be looted if your level is 45 or higher. When defeated, their bodies deliquesce into ghostly remains, the same every bit the diverse guardian spirits faced during Kyne's Sacred Trials.

Walkthrough [edit]

Objective: Beyond Death: [edit]

The portal takes you to the southwestern edge of the Soul Cairn. In that location is a path heading n away from you. You tin either choose to locate Valerica immediately, past post-obit the path in front of you to the archway to the Boneyard, or explore the Soul Cairn showtime and locate Valerica in one case yous have defeated the three keepers. The keepers are found by the tallest, nearly ornate towers in the Soul Cairn, and are siphoning power from lost souls to maintain the barrier surrounding the Boneyard. Once they take been defeated, the barrier surrounding the Boneyard will fall, enabling you to enter the Boneyard and obtain the Elder Curlicue located there.

Southwest Corner of the Map: Near the Portal [edit]

There are several soul husks around the lesser of the stairs from the portal. Past following the path north for a short distance, you volition see a foursquare black building on the correct. There are stairs leading upwardly to a doorway blocked by bars. To the left, on the basis, are a hunting bow and a quiver of iron arrows. On either side of the doorway, y'all'll see standing stones with glowing orbs most the acme. Shooting both of these with arrows or ranged spells will lower the bars, allowing you lot to access the interior. Inside is a chest containing a soul gem or two, while a random enchanted steel dagger, page 8 of Jiub's Opus, and a random soul gem prevarication on the footing in front of it. A second soul gem is in a stand on the correct.

Continuing forth the road to the north, you lot will encounter another building a short way off to the right of the path. Every bit you approach, you volition be attacked by several bonemen, with some outside and others inside the building. There are open doorways to the interior on each side of the building, and several healing wells around the outside. Stepping into the small well just outside the edifice's northern archway will teleport you lot to the roof of the building, where you will find a chest, with a copy of The Volume of Life and Service and a random soul gem in forepart of it. You may safely return to the ground past carefully jumping onto the lower roof of the structure from the southern corner of the roof. Inside the edifice, there is a chest in the western corner, with a medium coin bag, a random soul gem, and page 6 of Jiub's Opus on the ground in front of it.

Objective: Arvak

Farther along the path, you will encounter a soul that appears to exist looking for something or someone. When yous arroyo, he will ask you to assistance find his equus caballus, Arvak, starting a side quest to discover Arvak'due south skull. Later this indicate, you may meet Arvak, a skeletal equus caballus with a bluish flaming mane and tail. He will randomly teleport shut to you, stand up nearby, or gallop through the Soul Cairn. You are unable to interact with Arvak until you lot complete the quest and learn the spell Summon Arvak.

Continuing along the path, the path passes through a gap in a tall black stone wall, with a flight of stairs leading up to the gap. A healing well lies to the left, and across that to the w is a stone courtyard, with a building built into the wall. Inside the building is a chest containing quality boodle. There is a wide get out on the far side of the room to the northwest. Upon exiting through that doorway, four bonemen will ascension from the ground: ii immediately in front of you, and two on another smaller structure ahead. Once they are dealt with, y'all can climb the stairs on the side of the construction ahead to discover a breast filled with quality boodle, with folio 3 of Jiub'southward Opus and a copper and sapphire circlet on the ground in front end of it. However, take care non to linger, equally an Ideal Master Crystal hangs in the sky above the chest.

This structure is bisected past the barrier surrounding the Soul Cairn. There are 2 big healing wells beside the structure, but nothing else of involvement is in the immediate area. Passing back through the building built into the wall, y'all have the choice of exploring the residual of this side of the not bad wall earlier passing through the gap, or heading straight for Valerica.

A breathtaking view of the Soul Cairn

Continuing your exploration, there is a path heading west. Following information technology will enable y'all to explore the left-hand side of the original path. At that place are several soul fissures for you to collect, as well as healing wells. When yous arrive back at the stairs to the portal, yous can cross and start exploring the other side, which is far larger.

At that place is a building east-southeast of the portal steps, with two random soul gems inside on the footing level on a stack of squared-off stones. A teleport well lies a few paces outside the building to the northeast. The well will transport you to the roof of the edifice, where you lot will be attacked past bonemen and wrathmen guarding a chest. You may safely render to basis level by jumping from the western corner of the roof.

Northwest of the teleport well, you lot'll see the spine of a dragon sticking out of the ground, with a homo skull on top of it. In front of this gruesome totem stands a soul precious stone pedestal property a black soul gem. A few steps south of the teleport well lie the skeletal remains of a dragon, with a human skeleton in its ribcage. In that location are ancient Nord gauntlets and a steel sword of shocks inside the dragon's remains.

Well-nigh the southeastern corner of the Soul Cairn, a distance due due east of the previous teleport well edifice, is a large structure with an interior courtyard where two soul husks abound. There is only ane narrow doorway in or out, with several flights of stairs leading up from the courtyard to the top of the construction contrary a tower. If yous are facing the tower, there are stairs on your left which descend to a lower roof. Y'all tin can either use the Whirlwind Sprint dragon shout or descend the stairs, follow the roof forth, and and so climb some other flying at the far end to achieve the tower. At the acme of the tower is an Platonic Master Crystal floating above some other breast of quality loot.

A discernible path heading north from the doorway to the courtyard leads to a paved section with a lightning attractor beside a chest. Some skeletal remains and a soul gem are on the ground in forepart of the chest. Using the lightning attractor causes some bonemen and wrathmen to rising from bone piles around it.

Middle of the Map: Between the Boneyard and the Portal [edit]

Morven Stroud is... er, was a Breton merchant

Head towards the gap in the great wall. A short altitude earlier reaching information technology, there are stairs leading up to the rear of the wall, with a window that looks through to the other side. The window is flanked past flagpoles, and there is a soul standing beside it. Additionally, the stones at the base of the flagpoles hold page 1 of Jiub'south Opus, a random poisonous substance, a copy of The Volume of Life and Service, and a random filled soul gem. You can see a chest (which contains minor loot) through the window on the other side of the wall. To reach the breast, y'all demand to pass through the gap in the wall and immediately plough eastward, so follow the wall until you lot attain a curt flight of stairs leading up to the alcove containing the chest.

North of this chest, yous will detect Morven Stroud, a merchant from High Rock who wound upward here after he double-crossed some necromancers. He arrived with his horse and cart, and is the only merchant inside the Soul Cenotaph. He is willing to trade 25 soul husks for any single random item. Y'all can cull between a sword, a battleaxe, a piece of calorie-free armor, a piece of heavy armor, or a spell tome. He has an unlimited supply of each option, and then if you lot're afterward a specific enchantment, save and reload earlier speaking to him.

Morven can be plant continuing or sitting near his railroad vehicle; his skeleton is lying sprawled across the wagon seat, and can be freely looted for a few septims. Some unusable barrels are at the wagon's rear, with folio x of Jiub's Opus sitting atop one of them.

A large building with a doorway blocked by confined lies immediately behind Morven. The orbs you demand to shoot are on either side of you lot when facing the blocked doorway. The orb on the left is on top of the building. Inside the building, you lot'll find a chest containing small-scale loot. To the correct of Morven Stroud is a flying of stairs leading up to a teleport well, which takes you to the pinnacle of the same building. Dropping from the northern corner leads to a flat section of roof, where you'll notice another chest containing small boodle (you will only endure pocket-sized harm from the autumn).

Southeast Corner of the Map: Nigh the Reaper's Lair [edit]

The Showtime Keeper and Conjure Wrathman Spell Tome [edit]

Following the main wall and barrier to the east leads to several structures. The first is a small many-arched construction containing zip of interest. The second structure merely beyond the starting time is a tall, ornate tower, with cleaved masonry spinning effectually its top, and what seems to be many souls congregating around a tall, armored figure at its base. This is one of the keepers. Every bit you lot approach, upward to iv wrathmen will rise and assault. Once they are defeated, you will face the keeper, who carries a dragonbone battleaxe. During the fight, the souls that the keeper was draining will vanish.

Jiub wanders around his campsite

A few paces farther east lies another construction, with 4 pillars supporting it. Beneath the structure, yous'll observe a typical shrine base belongings the Conjure Wrathman spell tome. Upon approaching the spell tome, some wrathmen volition set on. In that location is a path to the east of this structure; follow it to find the Reaper'due south Lair. On the east side of this building, yous will notice a skeleton leaning against a big stone, with a random enchanted greatsword and an ancient Nord helmet lying beside information technology. In that location is also a annotation adjacent to the skeleton, which suggests this was an accomplished adventurer who willingly entered the portal against someone's advice. More wrathmen will rise every bit you arroyo the skeleton.

Reaper'southward Lair and a Reaper Gem Fragment [edit]

The Reaper'due south Lair is the merely building with a door inside the Soul Cairn. To correctly call forth the reaper and its minions, you will normally demand to collect three reaper jewel fragments, although it is also possible to do this using burn down runes (see notes). Full details for the lair are found on the relevant folio.

Heading north from the Reaper's Lair, you'll come to a large paved area with several structures and flights of stairs that atomic number 82 up to a lightning attractor. Using it will cause some bonemen, wrathmen, and mistmen to attack. Caput northwest, passing the spiked roof of a building, to another paved surface area with a well in the middle. As you approach, bonemen will attack yous. Beside the well is a skull, a random shield, a random enchanted dagger, page v of Jiub'southward Opus, a random poison, and three empty random soul gems.

Objective: Impatience of a Saint: [edit]

Due north of the well, you will meet Jiub sitting beside or walking around an extinguished campfire while muttering to himself. He was a Dunmer adventurer from Morrowind, and was killed by Dremora in Kvatch during the Oblivion Crisis. You can speak to him to learn more about him, and offer your services to assistance him find x pages of his notes so he may write the 2d book of his autobiography. This will initiate the quest Impatience of a Saint. One time you lot've nerveless all ten pages of his book, you volition be able to see the details in Jiub's course far more than clearly. He volition be overjoyed, and will reward you with a unique book, Saint Jiub's Opus, also equally the locket of Saint Jiub.

Objective: Arvak

Northeast of this circuitous is an open-sided tower with a shrine base in the middle underneath; Arvak's skull is on top of information technology. Every bit you arroyo, you will be attacked past several bonemen and mistmen. One time y'all accept dealt with them, take the skull. Arvak's owner, whom you spoke with earlier, will appear a brusque walk e of your location, beside a healing well. He will teach you a spell to summon Arvak when you speak with him.

To the west is a large structure, with a path leading around behind a wall. As you lot approach, several bonemen, wrathmen, and mistmen will all set on. A well is in the northern corner of the structure. Nearby, along the northeast wall, a random enchanted steel war axe is on the same raised section of paved ground as the well.

Arvak's deceased owner is charmed that his horse is safe

The archway to yet another structure is nearby to the southwest. Enter the structure and await to your right for a teleport well that takes yous to the roof. There is an Ideal Principal Crystal hanging above a chest, which contains ane of the reaper jewel fragments in add-on to quality boodle. There is a second, lower level to the southwest, featuring at the far southwest end another chest of small-scale loot with a sack of soul husks beside information technology.

Northeast Corner of the Map [edit]

Conjure Mistman Spell Tome [edit]

From the location of Arvak'south skull, keep northeast to find another tower with a teleport well inside. Every bit y'all approach, some bonemen, wrathmen, and mistmen will attack you from the roof as well every bit from the ground. Y'all tin can teleport directly to the roof and then fight your fashion dorsum down. Two flights of stairs down from the summit, on the offset covered section, is a copy of The Book of Life and Service. On the side by side level downward, yous can see role of a long bow; casting any magic at information technology will crusade another boneman to rise.

The Conjure Mistman spell tome rests upon its plinth

Dorsum on basis level, another dragon carcass with an enchanted battleaxe and a few orcish arrows lies a couple feet north of the stairs. A few paces farther to the east lies a staircase leading upwards to a paved section, where y'all'll find a plinth belongings the Conjure Mistman spell tome. In that location is a medium money purse, an empty random soul precious stone, and page 7 of Jiub's Opus on the ground at the base of the shrine. You will summon several angry mistmen upon approaching the spell tome.

The Second Keeper and a Reaper Gem Fragment [edit]

North-northwest of the shrine is a teleport well with iii pillars around it and 2 healing wells abreast information technology, all underneath a floating isle. Entering the teleport well transports y'all to a structure on superlative of the isle. Following the path effectually the construction counter-clockwise as you climb, you will pass several souls before reaching a keeper armed with a dragonbone bow. Behind the keeper is another teleport well, which returns you to the ground beside the start well. Head w, and you volition before long encounter another large building with an Ideal Master Crystal floating in a higher place it. Inside, a staircase leads all the fashion to the roof, where a chest containing quality loot (including one of the reaper precious stone fragments) and a copy of The Book of Life and Service are sitting directly nether the crystal.

Heading southwest, upwards the colina towards the Boneyard, you will see a edifice situated against the eastern wall, with several flights of stairs leading up to information technology. At the top of the first flight of stairs, you lot volition see a short, covered passage on your right. There is a chest at the end of the passage, with page 4 of Jiub's Opus and two pieces of silver ore sitting on the basis beside information technology. As you approach the chest, a mistman volition rising from the nearby pile of bones.

A path heading south from this building leads to a healing well surrounded by upright stones. Turning and heading southwest leads past a soul acting as a farmer. The soul is tilling the land where 14 soul husks are planted, as 2 cow souls wander freely nearby.

Northwest Corner of the Map [edit]

Conjure Boneman Spell Tome [edit]

Head west from the large circuitous west of Jiub's military camp to find a large raised paved area with stairs leading up to a lightning attractor. Using the attractor will crusade some bonemen, wrathmen, and mistmen to rise and attack. From here, head w-northwest through a adequately arid area, and y'all'll somewhen reach a large structure, with two tall pillars of black stonework that mark the showtime of an underpass. The path begins on the southern side of the structure, with several bonemen patrolling the underpass. Inside the building, stairs lead up and counter-clockwise until you reach an Platonic Master Crystal hanging within the building above a chest containing quality loot.

To the southwest is a paved area where a soul is standing over a lootable skeleton with a large coin purse beside it. There is a building nearby, with stairs leading upwardly to a barred expanse and an Ideal Main Crystal hanging in the sky above. As you reach the superlative, several bonemen will rise. Ane of the orbs that you lot demand to hitting to lower the confined is in a higher place them; the other is under the pitched roof farthest from the confined, somewhat hidden behind some stacked stone slabs. A breast containing quality boodle with a soul sitting beside information technology lies beyond the barred gate.

To the due west, you'll find a plinth sitting on some stonework surrounded by several soul husks. Beside the plinth lies the Conjure Boneman spell tome, two random soul gems, and a sack of soul husks. As you approach, a horde of at least five bonemen will assail you.

The Tertiary Keeper and a Reaper Precious stone Fragment [edit]

Farther to the west is another large building. Every bit you lot near it, you will pass under a pocket-sized arch and ascend a brusque flight of stairs. On the far side are several bonemen, wrathmen, and mistmen. A keeper is leaning against the wall in front end of you, armed with a dragonbone mace.

To the left lies some other short flight of stairs leading upward to an area blocked by a gate. One of the command orbs is on your right at eye level, and the other is high above the blocked doorway. Shoot these to admission an expanse with some other Ideal Master Crystal floating over a breast containing one of the reaper jewel fragments and some quality loot. As you arroyo the chest, some bonemen will set on. Take intendance, as you may be within range of the Ideal Primary Crystal during the fight.

In that location is a teleport well to the right of the keeper, which takes you to the acme of an L-shaped roof section above the well. There is a quality breast at the other end of the roof, and a lightning attractor where the roof turns. Using this volition cause some bonemen and wrathmen to rise from the piles of basic on either side of the attractor.

West of the main structure, yous'll observe a teleport well in a small paved expanse with many upright stones around it. The well takes you to a raised platform, where a mistman attacks you almost a dead traveler's camp. Here, a skeleton lies near an extinguished bivouac. Virtually the campfire, you lot will observe three random potions of healing, magicka, or stamina, a random potion or poison, a curlicue of storm thrall, a dragon priest dagger, a random staff, a large coin handbag, 3 soul husks, and a knapsack. Accept intendance when dropping back down to the footing, or employ the Become Ethereal shout to avoid damage.

An alchemy lab located to the left of the Boneyard'due south entrance

East-northeast of the building containing the keeper is a large, complex structure. The main entrance is on the southern side, which leads into a maze of brusque dead-end passages where an occasional boneman, wrathman, or mistman guard two chests. At that place is a sack of soul husks in the corridor about one of the chests, which also has a copy of The Volume of Life and Service beside it on the ground. There are ii loose soul husks and a daedra heart on a platform to your left near the passage with horizontal bars at either end.

The Soul Essence Jewel [edit]

The passages eventually lead to a teleport well with grating higher up information technology, which takes you straight above. Stairs lead up to a chest under an Platonic Master Crystal. The chest will exist empty if yous're a vampire, only will contain the soul essence gem if you had Serana trap part of your soul. Around the far side of the chest is page 9 of Jiub's Opus and a random empty soul gem.

On the due west side of the entrance to the Boneyard is a large structure with an inner courtyard accessed by a narrow passage. Inside you will find what looks like a word wall, in front of which lies a typical dominate-level chest, page 2 of Jiub'southward Opus, a ruby-red, and a pocket-size money purse. Return to Jiub to complete his quest, then head to the entrance of the Boneyard.

Budgeted the entrance to the Boneyard, you will find Valerica, who rushes to her daughter. She has gear up up an alchemy lab to the left of the Boneyard's entrance, and several books tin be found nearby: Physicalities of Werewolves, Immortal Blood, and The Book of Daedra. Three rolls of paper and three soul husks are also beside the abracadabra lab. After a conversation between you and Valerica, she volition lead the mode into the Boneyard.

The Boneyard [edit]

The Boneyard is an enclosed graveyard within the Soul Cairn that is but accessible afterward defeating the three keepers. Upon entering the Boneyard, you will pass along a narrow passage before it opens into a large courtyard. Surrounding the central courtyard are raised sections, with stairs leading up to healing wells. As before long as you enter, Durnehviir volition be flying around in the sky, and bonemen will begin to rising. It is best to concentrate on fighting the dragon, as bonemen will continue to rising to replace their fallen until y'all defeat Durnehviir, at which indicate any remaining bonemen volition immediately die.

Gallery [edit]

Notes [edit]

  • As the Soul Cenotaph is technically outside, it is possible to employ the Storm Call dragon shout to summon a storm. The area becomes cloudy, and well-nigh appears equally if it's part of Tamriel.

Bugs [edit]

  • The Soul Cairn may be reentered at any time. However, if you first enter every bit a vampire and are subsequently cured of vampirism, y'all'll demand to go a vampire again in gild to reenter.
    • PC Only This issue has been addressed by version 4.1.8 of the Unofficial Skyrim Special Edition Patch; it enables yous to reenter even as a mortal, since Valerica'south dialogue implies this to exist possible. (details)
  • If you turn back into a vampire in Valerica'due south study, you'll need to exit and reenter the room before you'll exist able to reenter the Soul Cenotaph.
  • Information technology's possible for the "health drain" visual effect to remain on your character, even when you lot are not in range of one of the Ideal Master Crystals. The health drain effect does not follow, but the visual outcome tin go obstructive. This is easily remedied by walking within range of ane of the crystals without using the effects of a soul husk, and then stepping abroad.
  • The Conjure Mistman spell tome may be stuck at the bottom of the podium with only i corner visible, and not able to be grabbed.
    • PC A workaround is to press ~ to bring up the console, enter tcl to enable noclip mode, and go underneath the pedestal to reach the tome. Then, render above ground and enter tcl to disable noclip style again.
    • You can besides shoot an arrow at the tome to knock it down.
  • It is possible to pass beyond the blue barrier surrounding the Soul Cairn. In the beginning half of the world, admission an enclosed expanse (where folio 3 of Jiub'southward Opus can be institute) through a edifice to the left of the passage to the other half. There is an invisible gap betwixt the wall to the left and the barrier through which y'all may pass.
  • When using Dawnbreaker within the Soul Cairn, the mass turning consequence from exploding undead can sometimes crusade neutral souls to enter combat. While they will not assail and cannot be harmed, Serana will become stuck constantly casting spells at them until the role player loads a previous relieve or fast travels. ?
  • Sometimes later defeating Durnehviir, Valerica will tell you lot to follow her, but will then not move. Using Unrelenting Strength will accident her away, after which she volition pick herself up and begin moving normally over again. ?
  • In the Special Edition, you may experience significantly reduced framerates while in the Soul Cairn.
    • PC Use the console command tg to completely disable grass display while in the Soul Cairn. (Echo the control to reenable grass, if desired.) You may have to do this multiple times every bit you explore.

Maps [edit]

Soul Cairn

Portal to Skyrim

Portal to Skyrim

Boneyard

Boneyard

Reaper's Lair

Reaper's Lair

Red pog.png

Red pog.png

Red pog.png

Magenta pog.png

Magenta pog.png

Magenta pog.png

Cyan pog.png

Cyan pog.png

Cyan pog.png

Cyan pog.png

Conjure Boneman

Conjure Boneman

Conjure Mistman

Conjure Mistman

Conjure Wrathman

Conjure Wrathman

Green pog.png

Jiub

Jiub

Morven Stroud

Morven Stroud

Valerica

Valerica

Soul Cairn

Central
Yellow pog.png Exit
Red pog.png Reaper Gem Fragment
Magenta pog.png Keeper
Blue pog.png Spell Tome
Cyan pog.png Lightning Attractor
White pog.png NPCs
Green pog.png Arvak's Skull
B, A Arvak's rider, before and afterward
1-10 Jiub's Opus pages

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Source: https://en.uesp.net/wiki/Skyrim:Soul_Cairn

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